Mark Brown, host of the YouTube channel Game Maker’s Toolkit, posted a worthwhile video this week highlighting a handful of interesting game designs that emerged in 2015:
– Bloodborne’s regain system- Metal Gear Solid V: The Phantom Pain’s Fulton recovery system- Splatoon’s painting/Squid system- Ori and the Blind Forest’s gamified save system- Life is Strange’s purposeful downtimeCheck out the full video above for more insight into these systems.