Capcom has undergone an impressive period of rejuvenation over the last decade. The upside of successes with Monster Hunter, Resident Evil, Street Fighter, and...
In 2005, quirky psychedelic platformer Psychonauts debuted as Double Fine's inaugural project, delighting audiences with its offbeat sense of humor, bizarre visual style, and...
Food and cooking mechanics have a long history in video games, evolving from health power-ups to sidequest and mini-games and eventually into a creative...
Santa Monica Studio lead UX designer Mila Pavlin has detailed exactly how the studio will be making God of War Ragnarok more accessible, providing a...
In this 2019 GDC talk, Blizzard Entertainment's Jarrod Doherty explains how the Player Behavior Insights team at Blizzard generates behavioral insights and uses applied...