Sometimes, the best ways to design artificial intelligence in games run counter to expectations of what "good AI" should look like.At GDC 2016, Insomniac's...
If you attended the Level Design Workshop at GDC 2017 earlier this year, you might have seen a fascinating talk from Eidos Montreal's Clemence Maurer...
As July turned to August, Steam Early Access hit Slime Rancher metamorphosed into its final form, becoming a fully-released game on Steam. To catch up...