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Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Exploring the Coral Reefs to Understand How Pollution Has Impacted Aquatic Life

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

How emotional psychology and The Goonies inspired Sea of Thieves

One of the most talked about games at E3 2016 is all about being a pirate.In Rare’s new online Xbox One and Windows pirate...

Get a job: Be a Project Design Director at Schell Games

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!Here is just one of...

Japanese indie dev on designing for NicoNico Video’s new game platform

NicoNico Video, a Japanese video site much like YouTube, has been branching into the indie game scene for a few years now. It started...

Rubber bands and chewing gum: How practical effects shaped Doom

- Greg Punchatz on creating one of Doom's final bossesMention the name Doom to someone in the games industry and they’ll either give you their...

Two decades later, Mikami recounts the origin story of Resident Evil

- Shinji Mikami, speaking to GameSpot.This month marks the 20th anniversary of Resident Evil (or Biohazard in Japan), the game that drove Capcom to coin the term "survival horror" and...

XCOM 2’s difficulty ramped up ‘very late’ in development

- XCOM 2 creative director Jake Solomon speaking to Rock Paper Shotgun.In a recent interview with Rock Paper Shotgun, XCOM 2's creative director, Jake Solomon, spoke...

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