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Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Exploring the Coral Reefs to Understand How Pollution Has Impacted Aquatic Life

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Don’t miss your chance to pitch a talk for the GDC 2018 Indie Games Summit!

Today we'd like to quickly remind you that organizers of the 2018 Game Developers Conference are still accepting Independent Games Summit talk submissions through Friday, September 29th at 11:59 pm...

The GDC 2018 Mobile Summit seeks your great talk submissions!

Heads up: organizers are still accepting pitches for Summit sessions at Game Developers Conference 2018, which is coming back to the Moscone Center in San Francisco March 19-23, 2018!Officials are accepting...

Postmortem: Thomas Brush’s Pinstripe

Thomas Brush is the sole creator of Pinstripe, a game about a minister in Hell, which launched on Steam April 24th. Thomas scored, illustrated,...

Classic Postmortem: People Can Fly’s Bulletstorm

On the fifth anniversary of the release of this unique and underappreciated shooter, Here's an in-depth postmortem that first ran in Game Developer magazine...

The 5 trends that defined the game industry in 2014

Gamasutra editor-in-chief Kris Graft takes a look at the trends that shaped the video game business in 2014. 2014 was...something. But it was more...

Video: A Lucasfilm Games postmortem, told by those who lived it

"It was kind of radically egalitarian. Almost all developers’ titles were ‘designer/programmer’ at Lucasfilm Games, and everyone was entitled to contribute."- Lucasfilm Games expat...

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